Performance patch (21.12.01)
Darskerry Redemption » Devlog
Performance patch (21.12.01)
I am planning a bigger release for January, but recent changes have had such a profound impact on performance, all for the better, I wanted to drop these out sooner rather than wait!
So this patch has a few good tweaks and additions:
Bug fixes:
- Reflections preference is now saved correctly
- Beach Town wandering AI waypoints fixed
- Church terrain alignment fixed
- Restored tracking pillar to home base
- Complete level immediately after death bug fixed
- Fixed missing animation events / sounds for animals and enemies
New features / enhancements
- Minimap completely replaced - this brings a huge performance increase to the game!
- Added scaling of minimap markers - bigger is closer, small is further away
- HDRP settings tweaked - also bring huge performance increases!
- Added options to tweak graphics settings for further performance gains:
- Swap volumetric clouds (slow) for flat clouds (fast)
- Increase (slow) or decrease (fast) draw distance
- Added online high score table
- AIs excluded from all buildings
- Increased player fall damage
- Increased stamina usage for rolling and jumping
- Slower stamina recovery
- Decreased player climbing angle
- Treasure now "dropped" on death
Internal
- Fixed up scripting namespaces
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Darskerry Redemption
Immersive, medieval era, short story RPG
Status | Prototype |
Author | daftapplegames |
Genre | Role Playing, Adventure |
Tags | 3D, Atmospheric, Fantasy, Horror, Medieval, Singleplayer, Survival Horror, Third Person |
Languages | English |
More posts
- First alpha of 2024 released!Apr 16, 2024
- New alpha released!Jun 11, 2023
- June 2023 alpha previewJun 01, 2023
- New pipeline, AI changes, upcoming alphaMay 15, 2023
- 2023 Update!Jan 14, 2023
- October 2022 release 2 (22.10_3)Oct 27, 2022
- October 2022 release 2 (22.10_2)Oct 09, 2022
- October 2022 release 1 (22.10_1)Oct 08, 2022
- September 2022 release 3 (22.09_3)Sep 05, 2022
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