​Performance patch (21.12.01)


Performance patch (21.12.01)

I am planning a bigger release for January, but recent changes have had such a profound impact on performance, all for the better, I wanted to drop these out sooner rather than wait!

So this patch has a few good tweaks and additions:

Bug fixes:

  • Reflections preference is now saved correctly
  • Beach Town wandering AI waypoints fixed
  • Church terrain alignment fixed
  • Restored tracking pillar to home base
  • Complete level immediately after death bug fixed
  • Fixed missing animation events / sounds for animals and enemies

New features / enhancements

  • Minimap completely replaced - this brings a huge performance increase to the game!
  • Added scaling of minimap markers - bigger is closer, small is further away
  • HDRP settings tweaked - also bring huge performance increases!
  • Added options to tweak graphics settings for further performance gains:
    • Swap volumetric clouds (slow) for flat clouds (fast)
    • Increase (slow) or decrease (fast) draw distance
  • Added online high score table
  • AIs excluded from all buildings
  • Increased player fall damage
  • Increased stamina usage for rolling and jumping
  • Slower stamina recovery
  • Decreased player climbing angle
  • Treasure now "dropped" on death

Internal

  • Fixed up scripting namespaces

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