Our first quest!


We've made the biggest mistake that anyone can make when it comes to writing a computer game: we're not really sure what we want it to be. Clarity of purpose, direction, focus on the "Unique Selling Point", all critical to the success of a game. We're taking a kind of different approach, in that we are having fun writing a game, and we're happy to let the process take us where it takes us. Are we going to end up with a multi-million selling game of the year? Are we going to have fun? Probably! :)

With that in mind, we kind of decided that we want quests in our game. Why? Well, why not, right? And rather than build our own quest system, I popped on to the Unity Asset Store and picked up The Quest Machine, from Pixel Crushers, in the Xmas sale. Now this asset is bloody amazing! They have literally thought of EVERYTHING, and built an excruciatingly awesome set of components to use right there in our game. So, we present to you the first EVER screenshot of our first EVER quest in Hide and Seek:

And yes, the kids came up with the name Jeffery Sparkle!

So, here we go, on another part of our game making journey. What will the future look like? Well, you know what, who knows? Do we really need a USP and a clear milestone plan? Probably. Are we going to get one?

Naaaaaaaahhh!

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