Boss Battle trial scene


I've taken a break from quest building and other bits and pieces, and have coded up a boss battle scene for the end of the game. It was a lot of fun putting it together, and really quick to do with all the tips and tricks that I've learned in Unity. I've still got a lot to do, and this scene alone requires a load of stuff done to it, not least some balancing to give old Ingenalvus at least a bit of a chance to beat the player! Lots more of this to come over the following months!

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