July 2022 release 2 (22.07_02)
Darskerry Redemption » Devlog
Woops, bug fix time! A few whoppers in the July release there, resolved with this patch:
Bug Fixes
- Player selection now starts with the selected player! Woopsy!
- Increased minimum spawn distance to prevent creatures from spawning right in front of the player.
- Decreased spawn time, preventing the ghostly, transparent spawns from appearing.
- Restored <ESC> key to toggle pause, though you can also use <P>.
- Removed some components from the static spider on the main menu that were causing errors in the log.
New Features / Enhancements
- Added "Core Quality" drop-down in Video options. This selects between one of 3 quality levels: High Quality, Balanced, and Performance. I'm still tweaking these settings but hopefully, I can tune these to give a consistent experience across multiple platforms.
- Added some experimental code to try to align creatures with the sloping terrain.
- Added experimental "Main Map", accessible via the <H> key.
- Added a "Graphy" FPS counter, as very interested in "average FPS" folks get on the various quality settings. Use <CTRL> + <ALT> + <D> to hide it.
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Darskerry Redemption
Immersive, medieval era, short story RPG
Status | Prototype |
Author | daftapplegames |
Genre | Role Playing, Adventure |
Tags | 3D, Atmospheric, Fantasy, Horror, Medieval, Singleplayer, Survival Horror, Third Person |
Languages | English |
More posts
- First alpha of 2024 released!Apr 16, 2024
- New alpha released!Jun 11, 2023
- June 2023 alpha previewJun 01, 2023
- New pipeline, AI changes, upcoming alphaMay 15, 2023
- 2023 Update!Jan 14, 2023
- October 2022 release 2 (22.10_3)Oct 27, 2022
- October 2022 release 2 (22.10_2)Oct 09, 2022
- October 2022 release 1 (22.10_1)Oct 08, 2022
- September 2022 release 3 (22.09_3)Sep 05, 2022
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