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Devlog
First alpha of 2024 released!
April 16, 2024
by
daftapplegames
1
#alpha, #performance
Believe it or not, I'm still chipping away at the game and making some great progress! This year saw another "reset", and a focus on taking everything I've learned so far about Unity to build a perfor...
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New alpha released!
June 11, 2023
by
daftapplegames
2
I've published a new alpha of the game, finally! This version represents a complete reset of the game and a move away from the High Definition Render Pipeline in Unity to Built In. This gives me much...
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June 2023 alpha preview
June 01, 2023
by
daftapplegames
2
I've put a short video together of the latest alpha build. This shows the graphical changes in moving from HDRP to Built In, and I think it still looks pretty good. You'll also see some UI enhancement...
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New pipeline, AI changes, upcoming alpha
May 15, 2023
by
daftapplegames
I'm still beavering away at the game, and making good progress on re-building the core components, using what I've learned to do things a little bit better than before. I've made a tough choice to dit...
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2023 Update!
January 14, 2023
by
daftapplegames
2
Happy New Year! Wow, it really has been over a year since I first set up this itch.io page and started learning Unity! It's been a whole lot of fun, and really has become my number one means to unwind...
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October 2022 release 2 (22.10_3)
October 27, 2022
by
daftapplegames
#bug fixes
I've uploaded a new build, mainly focussed on bug fixes and platform updates. Details below: Bug Fixes Death handled correctly, the camera doesn't attach itself back to the player's dead body location...
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October 2022 release 2 (22.10_2)
October 09, 2022
by
daftapplegames
1
#bug fix
A quick bug fix on the back of the October release. Fixes a few things: Bug Fixes Shadows no longer pop in and out. Corrected "Callum" character sprint speed. Fixed alpha issue with underwater weeds...
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October 2022 release 1 (22.10_1)
October 08, 2022
by
daftapplegames
1
#bug fixes, #update
Quite a big release this month, with one particularly major change! The name "Hide and Seek" has been a bit of a working title since the beginning. The game has moved on since its humble beginnings as...
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September 2022 release 3 (22.09_3)
September 05, 2022
by
daftapplegames
1
#bug fixes
A very quick update to address some bugs introduced in the September release. The fixes go over a couple of builds (2 and 3) but I've listed them all here to save an additional blog post: Bug Fixes Tw...
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September 2022 release 1 (22.09_1)
September 02, 2022
by
daftapplegames
#update
Busy, busy, busy this Summer, enjoying some time with the family and soaking up some sunshine and rest. Still time for tweaking though, so I have a new release with some tantalizing tidbits to see! Lo...
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July 2022 release 3 (22.07_03)
July 14, 2022
by
daftapplegames
#patch, #bug fix
Good grief, more bugs! A particular stinker today, where I'd used the wrong lighting settings assets across the quality levels in the game! DOH! Bug Fixes Restored the colour and lighting configuratio...
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July 2022 release 2 (22.07_02)
July 13, 2022
by
daftapplegames
#bug fix, #patch
Woops, bug fix time! A few whoppers in the July release there, resolved with this patch: Bug Fixes Player selection now starts with the selected player! Woopsy! Increased minimum spawn distance to pre...
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July 2022 release 1 (22.07_01)
July 12, 2022
by
daftapplegames
#alpha, #release
The last two months have been very, very quiet for the development of the game. Mostly, this is due to family holidays and spending time with the kids in the sunshine. It's also in part due to reducin...
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May 2022 release 1 (22.05_01)
May 12, 2022
by
daftapplegames
The first May release sees a number of back end changes and enhancements, as well as a couple of new, cool features. The addition of collectables and the new Quest Spawner component means I can give p...
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April 2022 release 3 (22.04_03)
May 03, 2022
by
daftapplegames
#update, #fix, #preview, #bossbattle
A little patch release leading on from the April preview, but there's some juicy bits in here too! And yes, I know there was no official "22_04.02" release, but I snuck that in immediately after 22_04...
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Boss Battle trial scene
May 02, 2022
by
daftapplegames
1
#boss, #update
I've taken a break from quest building and other bits and pieces, and have coded up a boss battle scene for the end of the game. It was a lot of fun putting it together, and really quick to do with al...
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April 2022 release 1 (22.04_01)
April 30, 2022
by
daftapplegames
#release, #update
Well, April certainly has been a challenge! Even so, I've made significant progress on a number of key functions, as well as completed an almost complete platform refresh of a whole load of backend st...
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April Update
April 29, 2022
by
daftapplegames
1
#update
March was a crazy month, with me and the family succumbing to COVID, and generally feeling pretty poorly. It's been a time to reflect on priorities and time, and this has had a material impact on the...
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March 2022 release 1 (22.03_01)
March 18, 2022
by
daftapplegames
1
#alpha, #release
It has been a hectic month, and while I haven't managed to get a full cadence of releases out the door, the wait will be worth it! Highlights in this alpha release are the introduction of bow combat a...
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February 2022 release 1 Quickfix
February 07, 2022
by
daftapplegames
#quickfix
Really small quick fix release just pushed out. Bug fixes Fixed health bar not displaying on Onyscidus enemy Fixed font on quest objective action prompt Fixed missing audio on quest discovery and comp...
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February 2022 release 1 (22.02_01)
February 06, 2022
by
daftapplegames
#release, #update
Our first release of February has been focussing on the UI and overall game experience. Lots of nice additions and some fixes, preparing the foundations for some big gameplay and Quest features that I...
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January "quickfix" patch released
January 26, 2022
by
daftapplegames
#patch, #release
Really quick bugfix release. Thanks to Dr-Fre for the bug reports! Here's a short changelog for build 22.01_03: Bug fixes Added colliders to cactus plants in the desert biome, no longer can you run th...
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January 2022 release 2 (22.01.02)
January 24, 2022
by
daftapplegames
#alpha, #release
Some big changes in our final release of January. We hope you like them and encourage any and all feedback on the game. Please don't hesitate to post a comment, as we're actively looking for ways to i...
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Our first quest!
January 10, 2022
by
daftapplegames
We've made the biggest mistake that anyone can make when it comes to writing a computer game: we're not really sure what we want it to be. Clarity of purpose, direction, focus on the "Unique Selling P...
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January 2022 release 1 (22.01.01)
January 06, 2022
by
daftapplegames
Though I didn't have much time over the Christmas break to code, I have made some pretty nice changes to our game for our first January release. Details below! Bug fixes Female character green skin bu...
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Performance patch (21.12.01)
December 27, 2021
by
daftapplegames
1
Performance patch (21.12.01) I am planning a bigger release for January, but recent changes have had such a profound impact on performance, all for the better, I wanted to drop these out sooner rather...
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Coding an online scoreboard
December 26, 2021
by
daftapplegames
#code, #unity journey
The focus of our game is currently on speed - getting the treasure and getting home as fast as possible. We chose this dynamic to keep our game systems simple, yet have some core reason to play and pl...
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Learning to writing code in Unity - Namespaces
December 22, 2021
by
daftapplegames
#code, #unity journey
I am "self-taught" in C#. I worked for a long time as a technology consultant, designing and building software and business solutions for customers. None of those solutions involved C#, but I often fo...
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December 2021 patch release (21.12)
December 19, 2021
by
daftapplegames
#release
December 2021 release (21.12) Bug fixes Bear attack sound is no longer duplicated Random spawns now appear on NavMesh only, so all AIs should move freely and not be spawned in water Spider enemy rando...
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Quick fix release
December 15, 2021
by
daftapplegames
#bugfix, #release
Pushed out a new update with some small fixes: Pause menu is now opened with the "Escape" key Fixed issue with moving to Forest level Made "Home" and "Treasure" minimap icons colourful, so they can be...
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Assets used in this project
December 14, 2021
by
daftapplegames
#unity, #assets
I know three posts in one day is too much, but this is really important! I am what I call a "hobby game developer". That is, game development is not my job, mainly because I don't really have the pre-...
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How I came to write a game
December 14, 2021
by
daftapplegames
#unity
At the beginning of 2021, I had no intention whatsoever of writing a game. Like everybody else on the planet, I was way too busy worrying about everything that was going on. I was one of the lucky one...
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Our first "public" release!
December 14, 2021
by
daftapplegames
#release, #alpha
After several months of learning the ropes, we'd like to make our little project available for download. It is with great pride, therefore, that we announce the first pre-alpha prototype of Hide and S...
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